Apa itu Flash?
Sejak diperkenalkan pada tahun 1996, Flash atau Macromedia
Flash menjadi sangat populer dan langsung mendapat tempat di hati masyarakat
dunia web karena dapat membuat menampilkan animasi dan interaksi di web. Tetapi
sejak bulan Desember 2005, perusahaan Macromedia dibeli oleh Adobe dan kini
berganti nama menjadi Adobe Flash sejak versi 9 atau CS3.
Demo Karya Flash
Di mana saya bisa mendapatkan hasil karya yang dibuat dengan Flash? Di
Babaflash.com sendiri banyak hasil karya orang Indonesia yang dibuat dengan
Flash seperti:
Kelebihan
dan Kemampuan Flash
- Merupakan
teknologi animasi web yang paling populer saat ini sehingga banyak
didukung oleh berbagai pihak.
- Ukuran
file yang kecil dengan kualitas yang baik
- Kebutuhan
Hardware yang tidak tinggi
- Dapat
membuat website, cd-interaktif, animasi web, animasi kartun, kartu
elektronik, iklan TV, banner di web, presentasi cantik, membuat permainan
(game), aplikasi web dan handphone.
- Dapat
ditampilkan di banyak media seperti Web, CD-ROM, VCD, DVD, Televisi,
Handphone dan PDA.
Teknologi
Flash
Flash sekarang bukan hanya sebagai software saja dengan nama Adobe Flash,
tetapi juga merupakan suatu teknologi animasi di web. Jadi untuk membuat
animasi web dengan format Flash (SWF) kita tidak harus menggunakan software
Adobe Flash, tetapi bisa menggunakan software lain seperti SwishMax, Vecta 3D,
Swift 3D, Amara, Kool Moves dan masih banyak lagi.
Versi Macromedia atau Adobe Flash
- Macromedia
Flash 2 (1997)
- Macromedia
Flash 3 (1998)
- Macromedia
Flash 4 (1999)
- Macromedia
Flash 5 (2000)
- Macromedia
Flash 6 (2002) atau Macromedia Flash MX
- Macromedia
Flash 7 (2003) atau Macromedia Flash MX 2004
- Macromedia
Flash 8 (2005)
- Adobe
Flash 9 (2007) atau Adobe Flash CS3
Anda tidak
usah bingung untuk menggunakan versi yang mana, kalau hanya untuk keperluan
menggambar atau animasi, Flash versi 4 atau 5 pun lebih dari cukup kalau
komputer Anda Pentium 3. Jadi silahkan menggunakan versi yang tidak memberatkan
komputer Anda, tidak usah memaksa harus menggunakan versi terbaru.
Kini adalah suatu kebutuhan atau keharusan (seperti menulis) untuk belajar
suatu software perkantoran. Minimal bisa mengoperasikan produk Microsoft
seperti Windows, Microsoft Word, Excel dan Power Point. Atau produk Open Source
seperti Linux, Star Office.
Apa Itu Flash..?
Artikel saya sebelumnya langsung pada penggunaan fitur2 pada Adobe Flash CS3
untuk membuat suatu animasi. Tapi mungkin ada beberapa yang bertanya-tanya apa
itu Flash? Apa kegunaannya?.
Adobe Flash (dahulu bernama Macromedia Flash) adalah salah satu perangkat
lunak komputer yang merupakan produk unggulan Adobe Systems. Adobe Flash
digunakan untuk membuat gambar vektoranimasi gambar tersebut. Berkas yang
dihasilkan dari perangkat lunak ini mempunyai file extension .swf dan dapat
diputar di penjelajah web yang telah dipasangi Adobe Flash Player. Flash
menggunakan bahasa pemrograman bernama ActionScript yang muncul pertama kalinya
pada Flash 5. maupun
Sebelum tahun 2005, Flash dirilis oleh Macromedia. Flash 1.0 diluncurkan
pada tahun 1996 setelah Macromedia membeli program animasi vektor bernama
FutureSplash. Versi terakhir yang diluncurkan di pasaran dengan menggunakan
nama 'Macromedia' adalah adalah Macromedia Flash 8. Pada tanggal 3 Desember
2005 Adobe Systems mengakuisisi Macromedia dan seluruh produknya, sehingga nama
Macromedia Flash berubah menjadi Adobe Flash.
Kelengkapan feature dan tools yang dimiliki, menjadikan program pengolah
animasi ini pilihan wajib para Animator dan para professional lainnya. Banyak
hal yang dapat dilakuan dengan aplikasi pembuat animasi ini, diantaranya
adalah: mendesain interface suatu halaman web, membuat presentasi, membuat
game, membuat multimedia interaktif dan masih banyak lagi yang dapat dilakukan
dengan program aplikasi yang satu ini. Beragamnya kegunaan dari Adobe Flash ini
menuntut tiap orang untuk mampu menggunakan program aplikasi ini.
sejarah
Lampu kilat berasal dengan SmartSketch aplikasi,
yang dikembangkan oleh Jonathan Gay. Buku ini diterbitkan oleh FutureWave Software, yang didirikan oleh Gay dan Charlie Jackson.
SmartSketch adalah aplikasi menggambar untuk komputer pena menjalankan OS PenPoint
[2] [3]. Ketika
PenPoint gagal di pasar, SmartSketch adalah
porting ke Microsoft Windows dan
Mac OS. Sebagai internet menjadi
lebih populer, menambahkan animasi FutureWave sel
dengan kemampuan mengedit gambar vektor SmartSketch
Animator dan dirilis FutureSplash pada berbagai platform [4]. FutureWave mendekati
Adobe Systems dengan tawaran untuk menjual mereka FutureSplash pada tahun 1995, tapi Adobe menolaknya di waktu itu.
FutureSplash digunakan oleh Microsoft dalam pekerjaan awal dengan Internet (MSN),
dan juga oleh Disney Online berbasis langganan layanan mereka, Blast Harian Disney. Pada tahun 1996, FutureSplash diakuisisi oleh Macromedia dan dirilis sebagai
Flash, kontraktor "Masa
Depan" dan "Splash". Flash
saat ini dikembangkan dan
didistribusikan oleh Adobe Systems, sebagai hasil dari 2005 pembelian mereka dari Macromedia
History
Flash originated with the application SmartSketch, developed
by Jonathan Gay. It was published by FutureWave Software, which was founded by
Gay and Charlie Jackson. SmartSketch was a drawing application for pen computers
running the PenPoint OS.[2][3] When PenPoint failed in the marketplace,
SmartSketch was ported to Microsoft Windows and Mac OS. As the Internet became
more popular, FutureWave added cell animation editing to the vector drawing
capabilities of SmartSketch and released FutureSplash Animator on multiple
platforms.[4] FutureWave approached Adobe Systems with an offer to sell them
FutureSplash in 1995, but Adobe turned them down at that time. FutureSplash was
used by Microsoft in its early work with the Internet (MSN), and also by Disney
Online for their subscription-based service, Disney's Daily Blast. In 1996,
FutureSplash was acquired by Macromedia and released as Flash, contracting
"Future" and "Splash". Flash is currently developed and
distributed by Adobe Systems, as the result of their 2005 purchase of
Macromedia.
[sunting] Aplikasi Rich Internet
Adobe Labs (sebelumnya disebut Macromedia Labs) adalah sumber berita dan pra-rilis
versi produk baru
dan teknologi dari Adobe. Kebanyakan
inovasi, seperti Flash 10, Flex 3, dan ActionScript 3.0 semuanya
telah dibahas dan / atau diuji coba di situs.
Salah satu daerah Adobe berfokus pada (per Februari 2009) adalah penyebaran Rich
Internet Applications (RIA). Untuk
tujuan ini, mereka merilis Adobe Integrated Runtime (AIR), cross-platform runtime
lingkungan yang membangun aplikasi internet kaya dalam Adobe Flash.
Output dapat digunakan sebagai aplikasi desktop. Ini melampaui 100 juta
instalasi di seluruh dunia pada Februari
2009 [5] Flash dapat diinstal secara independen dari situs web Adobe
[edit] Rich Internet applications
Adobe Labs (previously called
Macromedia Labs) is a source for
news and pre-release versions of emerging products and technologies from Adobe.
Most innovations, such as Flash 10,
Flex 3, and
ActionScript 3.0 have all been discussed
and/or trialled on the site.
One area Adobe is focusing on (as of February 2009) is the deployment of
Rich Internet
Applications (RIAs). To this end, they released
Adobe
Integrated Runtime (AIR), a
cross-platform runtime environment
that builds rich internet applications in Adobe Flash. The output can be
deployed as
desktop
applications. It surpassed 100 million installations worldwide in
February 2009.
[5] Flash can be installed
independently from Adobe's website (adobe.com) and is installed silently when
Adobe Reader is installed.
[6][not in citation
given]
Two additional components designed for large-scale implementation have been
proposed by Adobe for future releases of Flash: first, the option to require an
ad to be played in full before the main video piece is played; and second, the
integration of
digital rights
management (DRM) capabilities. This way Adobe can give companies the
option to link an advertisement with content and make sure that both are played
and remain unchanged.
[sunting] Proyek
Open Screen
Pada tanggal 1 Mei 2008, Adobe mengumumkan Open Screen Project, yang berharap untuk menyediakan antarmuka
aplikasi yang konsisten di seluruh
perangkat seperti komputer pribadi,
perangkat mobile, dan elektronik
konsumen [8] Ketika proyek
itu diumumkan, beberapa tujuan yang digariskan:. Yang
penghapusan biaya lisensi untuk Adobe Flash player dan Adobe Integrated Runtime, penghapusan pembatasan pada penggunaan Shockwave Flash (SWF) dan Flash Video (FLV)
format file, penerbitan interface pemrograman aplikasi untuk Flash port untuk perangkat
baru, dan penerbitan protokol Cast flash dan
Format Aksi Pesan
(AMF), yang memungkinkan aplikasi Flash menerima informasi dari remote database. [8]
Pada Februari 2009, spesifikasi menghapus pembatasan
penggunaan SWF dan spesifikasi FLV/F4V telah
diterbitkan [9] Cast Flash. Protokol-sekarang dikenal sebagai Mobile Content Pengiriman
Protokol-protokol dan AMF juga telah tersedia,
[9] dengan AMF tersedia
sebagai sebuah implementasi open
source, BlazeDS. Bekerja pada
lapisan perangkat port berada dalam tahap
awal. Adobe bermaksud untuk menghapus biaya lisensi untuk Flash Player dan Adobe
AIR untuk perangkat pada pembebasan
mereka untuk Proyek Open Screen.
Daftar penyedia perangkat mobile yang telah bergabung
dengan proyek ini meliputi Palm,
Motorola, dan Nokia, [10] yang, bersama-sama
dengan Adobe, telah mengumumkan dana $ 10.000.000 Proyek
Layar Terbuka.
[edit] Open Screen
Project
On May 1, 2008, Adobe announced the
Open Screen Project, which hopes
to provide a consistent application interface across devices such as
personal computers,
mobile devices, and
consumer
electronics.
[8] When the project was announced,
several goals were outlined: the abolition of licensing fees for Adobe Flash
Player and
Adobe
Integrated Runtime, the removal of restrictions on the use of the
Shockwave Flash (SWF) and Flash Video (FLV)
file formats, the publishing of
application
programming interfaces for porting Flash to new devices, and the
publishing of The Flash Cast protocol and Action Message Format (AMF), which
let Flash applications receive information from remote databases.
[8]
As of February 2009, the specifications removing the restrictions on the use
of SWF and FLV/F4V specs have been published.
[9] The Flash Cast protocol—now known
as the Mobile Content Delivery Protocol—and AMF protocols have also been made
available,
[9] with AMF available as an open
source implementation,
BlazeDS. Work on the
device porting layers is in the early stages. Adobe intends to remove the
licensing fees for Flash Player and Adobe AIR for devices at their release for
the Open Screen Project.
The list of mobile device providers who have joined the project includes
Palm, Motorola, and Nokia,
[10] who, together with Adobe, have
announced a $10 million Open Screen Project fund.
[11]
[edit] Flash for mobile platforms
Flash Player for smart phones was made available to handset manufacturers at
the end of 2009.
[12]
[edit] Possible decline
In
November 2011 there were a number of
announcements that demonstrated a possible decline in demand for
rich Internet
application architectures, and Flash in particular.
[13]
Furthermore, in November 2011 Adobe announced the end of Flash for mobile
platforms or TV, instead focusing on
HTML5
for browser content and
Adobe AIR for the
various mobile
AppStores.
[14][15][16] Pundits questioned its continued
relevance even on the desktop
[17] and described it as "the
beginning of the end".
[18] RIM announced that it would
continue to develop Flash for the PlayBook.
[19]
[edit] Format
Flash files are in the
SWF format, traditionally called "
Shock
Wave
Flash" movies, "Flash movies," or "Flash
applications", usually have a .swf
file extension, and may be used in the form
of a web page plug-in, strictly "played" in a standalone Flash
Player, or incorporated into a self-executing Projector movie (with the .exe
extension in
Microsoft Windows).
Flash Video files
[spec 1] have a .flv file extension
and are either used from within .
swf files or played through
a flv-aware player, such as
VLC, or
QuickTime and
Windows Media
Player with external
codecs added.
The use of vector graphics combined with program code allows Flash files to
be smaller—and thus for streams to use less
bandwidth—than
the corresponding bitmaps or video clips. For content in a single format (such
as just text, video, or audio), other alternatives may provide better
performance and consume less
CPU
power than the corresponding Flash movie, for example when using transparency
or making large screen updates such as photographic or text fades.
In addition to a vector-rendering engine, the Flash Player includes a
virtual machine called the ActionScript Virtual Machine (AVM) for scripting
interactivity at run-time, support for video, MP3-based audio, and bitmap
graphics. As of Flash Player 8, it offers two video codecs:
On2 Technologies VP6
and
Sorenson Spark, and run-time support for
JPEG,
Progressive JPEG,
PNG,
and
GIF.
In the next version, Flash is slated to use a
just-in-time
compiler for the ActionScript engine.
Flash Player is a browser plugin, and cannot run within a usual e-mail
client, such as
Outlook.
Instead, a link must open a browser window. A
Gmail
labs feature allows playback of YouTube videos linked in emails.
[edit] Flash Video
Virtually all browser plugins for video are
free of charge and cross-platform,
including Adobe's offering of Flash Video, which was first introduced with
Flash version 6. Flash Video has been a popular choice for websites due to the
large
installed user base and programmability of
Flash. In 2010, Apple
publicly criticized Adobe Flash, including
its implementation of video playback for not taking advantage of hardware
acceleration, one reason Flash is not to be found on Apple's mobile devices.
Soon after Apple's criticism, Adobe demoed and released a beta version of Flash
10.1, which takes advantage of GPU hardware acceleration even on a Mac. Flash
10.2 beta, released December 2010, adds hardware acceleration for the whole
video rendering pipeline.
[edit] Flash Audio
Flash Audio is most commonly encoded in
MP3
or AAC (
Advanced Audio
Coding) however it does also support
ADPCM,
Nellymoser (
Nellymoser Asao
Codec) and
Speex audio codecs. Flash allows sample
rates of 11, 22 and 44.1 kHz. It does not support 48 kHz audio sample
rate, which is the standard TV and DVD sample rate.
On August 20, 2007, Adobe announced on its blog that with Update 3 of Flash
Player 9, Flash Video will also support some parts of the
MPEG-4 international standards.
[20] Specifically, Flash Player will
have support for video compressed in
H.264
(MPEG-4 Part 10), audio compressed using
AAC
(MPEG-4 Part 3), the F4V,
MP4 (MPEG-4 Part 14), M4V, M4A,
3GP
and
MOV multimedia
container
formats,
3GPP Timed Text specification (MPEG-4 Part 17),
which is a standardized subtitle format and partial parsing support for the
'ilst' atom, which is the
ID3 equivalent
iTunes uses to store
metadata.
MPEG-4 Part 2 and
H.263
will not be supported in F4V file format. Adobe also announced that it will be
gradually moving away from the FLV format to the standard ISO base media file
format (
MPEG-4 Part 12)
owing to functional limits with the FLV structure when streaming H.264. The
final release of the Flash Player supporting some parts of MPEG-4 standards had
become available in Fall 2007.
[21]
Adobe Flash Player 10.1 does not support acoustic echo cancellation, unlike
the VoIP offerings of Skype and Google Voice, making this and earlier versions
of Flash less suitable for group calling or meetings. Flash Player 10.3 Beta
incorporates acoustic echo cancellation.
Adobe previously announced that version 11 of Adobe Flash Player would
support the new royalty-free container, WebM, but for yet unclarified reasons
there is no WebM support in Adobe Flash Player 11.
See announcement
[edit] Scripting language
[edit] Vendor dependence
The reliance on Adobe for decoding Flash is seen as a concern by advocates
of
open standards and
free software. Proponents of open standards
generally favor formats for which specifications are openly available and
complete enough to make independent implementation straightforward. One
advantage is that data stored in the format will be
future proof in the presence of such
specifications. Another possible advantage, as desired by proponents of free
software, is having a usable implementation in free software.
Adobe's restrictions on the use of the SWF/FLV specifications have been
lifted as of February 2009 (see
Adobe's Open Screen Project). However,
despite efforts of projects like
Gnash,
Swfdec and
Lightspark, a complete free software Flash
player is yet to be seen, as of September 2011. For example, Gnash has no
support for SWF v10 yet.
[22] Notably, Gnash has been a long
standing
high priority project of the
Free Software
Foundation, first noted by this article in December 2007 and ranked
number one in September 2011.
Historically, notable representants of
free software,
open standards and the
World Wide Web have warned against use of
Flash for the above reasons:
Founder of
Mozilla Europe,
Tristan Nitot, problematized in 2008:
[23]
Companies building websites should beware of proprietary rich-media
technologies like Adobe's Flash and Microsoft's Silverlight. (…) You're
producing content for your users and there's someone in the middle deciding
whether users should see your content.
Representing open standards, inventor of
CSS
and co-author of
HTML5,
Håkon Wium Lie explained in a
Google tech talk of 2007, entitled
"the <video> element", the proposal of
Theora as the format for
HTML5 video:
[24]
I believe very strongly, that we need to agree on some kind of baseline
video format if [the video element] is going to succeed. Flash is today the
baseline format on the web. The problem with Flash is that it's not an open
standard.
Presenting the
free software
movement,
Richard Stallman
stated in a speech in 2004 that:
[25]
The use of Flash in websites is a major problem for our community.
[edit] Disclosure
In October 1998, Macromedia disclosed the Flash Version 3 Specification to
the world on its website. It did this in response to many new and often
semi-open formats competing with SWF, such as Xara's
Flare and Sharp's
Extended
Vector Animation formats. Several developers quickly created a
C library for producing SWF. In February
1999, the company introduced
MorphInk
99, the first third-party program to create SWF files. Macromedia also hired
Middlesoft
to create a freely available
developers' kit for the SWF file format
versions 3 to 5.
Macromedia made the Flash Files specifications for versions 6 and later
available only under a
non-disclosure
agreement, but they are widely available from various sites.
In April 2006, the Flash SWF file format specification was released with
details on the then newest version format (Flash 8). Although still lacking
specific information on the incorporated video compression formats (On2,
Sorenson Spark, etc.), this new documentation covered all the new features
offered in Flash v8 including new ActionScript commands, expressive filter
controls, and so on. The file format specification document is offered only to
developers who agree to a license agreement that permits them to use the
specifications only to develop programs that can export to the Flash file
format. The license forbids the use of the specifications to create programs
that can be used for playback of Flash files. The Flash 9 specification was
made available under similar restrictions.
[26]
In June 2009, Adobe launched the
Open Screen Project
(
Adobe
link), which made the SWF specification available without
restrictions. Previously, developers could not use the specification for making
SWF-compatible players, but only for making SWF-exporting authoring software.
The specification still omits information on codecs such as
Sorenson Spark, however.
[27]
[edit] Authoring tools
[edit] Adobe Flash Professional
The Adobe Flash Professional multimedia authoring program is used to create
content for the
Adobe
Engagement Platform, such as web applications, games and movies, and
content for mobile phones and other embedded devices.
[edit] Third-party tools
Open Source projects like
Ajax
Animator and the (now defunct)
UIRA
aim to create a Flash development environment, complete with a graphical user
environment. Alternatively, programs such as
Vectorian Giotto,
swfmill,
SWFTools, and
MTASC
provide tools to create SWF files, but do so by compiling text, actionscript or
XML files into
Flash animations.
It is also possible to create SWF files programmatically using the
Ming library, which has interfaces for
C,
PHP,
C++,
Perl,
Python,
and
Ruby.
haXe
is an open source, high-level object-oriented programming language geared
towards web-content creation that can compile Flash files.
Many
shareware developers produced Flash
creation tools and sold them for under US$50 between 2000 and 2002. In 2003
competition and the emergence of free Flash creation tools had driven many
third-party Flash-creation tool-makers out of the market, allowing the
remaining developers to raise their prices, although many of the products still
cost less than US$100 and support ActionScript. As for open source tools,
KToon
can edit vectors and generate SWF, but its interface is very different from
Macromedia's. Another, more recent example of a Flash creation tool is
SWiSH Max made by an ex-employee of
Macromedia.
Toon Boom Technologies also sells a
traditional animation tool, based on Flash.
In addition, several programs create
.swf-compliant
files as output from their programs. Among the most famous of these are
Screencast tools, which leverage the
ability to do lossless compression and playback of captured screen content to
produce demos, tutorials, or software simulations of programs. These programs
are typically designed for use by non-programmers, and create Flash content
quickly and easily, but cannot actually edit the underlying Flash code (i.e.
the tweening and transforms, etc.)
Screencam is perhaps the oldest
screencasting authoring tool to adopt Flash as the preferred output format,
having been developed since the mid-90s. The fact that screencasting programs
have adopted Flash as the preferred output is testament to Flash's presence as
a ubiquitous cross-platform animation file format.
Other tools focus on creating specific types of Flash content.
Anime Studio is a 2D animation software
package specialized for character animation that creates SWF files.
Express Animator is similarly aimed
specifically at animators.
Question Writer publishes its quizzes to
Flash file format.
Users who are not programmers or web designers will also find on-line tools
that allow them to build full Flash-based websites. One of the oldest services
available (1998) is
FlashToGo. Such companies provide a wide variety of
pre-built models (templates) associated to a Content Management System that
empowers users to easily build, edit and publish their websites. Other sites, that
allows for greater customization and design flexibility are
Wix.com and
CirclePad.
Adobe wrote a software package called
Adobe LiveMotion, designed to create
interactive animation content and export it to a variety of formats, including
SWF. LiveMotion went through two major releases, but failed to gain any notable
user base.
In February 2003, Macromedia purchased Presedia, which had developed a Flash
authoring tool that automatically converted PowerPoint files into Flash.
Macromedia subsequently released the new product as Breeze, which included many
new enhancements. In addition, (as of version 2)
Apple's
Keynote
presentation software also allows users to create interactive presentations and
export to SWF.
[edit] User experience
[edit] Availability on operating systems
Desktop operating systems
Adobe Flash Player (software) exists for a variety of desktop operating
systems, including
Windows,
Mac OS 9/
X,
Linux,
Solaris,
HP-UX,
OS/2,
QNX,
BeOS,
and
IRIX.
Flash as a format has become widespread on the desktop market; one estimate
is that 95% of PCs have it,
[28] while Adobe claims that 98
percent of U.S. web users and 99.3 percent of all Internet desktop users have
installed the Flash Player,
[29][30][31] with 92 to 95% (depending on
region) having the latest version.
[32] Numbers vary depending on the
detection scheme and research demographics.
Adobe Flash (dahulu bernama Macromedia
Flash) adalah salah satu perangkat lunak komputer yang merupakan
produk unggulan Adobe Systems. Adobe Flash digunakan untuk membuat gambar
vektor maupun animasi gambar tersebut. Berkas yang dihasilkan dari perangkat
lunak ini mempunyai file extension .swf dan dapat diputar di
penjelajah web yang telah dipasangi Adobe Flash Player. Flash menggunakan
bahasa pemrograman bernama ActionScript yang muncul pertama kalinya pada Flash
5.
Sebelum tahun 2005, Flash dirilis oleh
Macromedia. Flash 1.0 diluncurkan pada tahun 1996 setelah Macromedia membeli
program animasi vektor bernama FutureSplash. Versi terakhir yang
diluncurkan di pasaran dengan menggunakan nama ‘Macromedia’ adalah adalah
Macromedia Flash 8. Pada tanggal 3 Desember 2005 Adobe Systems mengakuisisi
Macromedia dan seluruh produknya, sehingga nama Macromedia Flash berubah
menjadi Adobe Flash.
Adobe Flash merupakan sebuah program yang
didesain khusus oleh Adobe dan program aplikasi standar authoring tool
professional yang digunakan untuk membuat animasi dan bitmap yang sangat
menarik untuk keperluan pembangunan situs web yang interaktif dan dinamis.
Flash didesain dengan kemampuan untuk membuat animasi 2 dimensi yang handal dan
ringan sehingga flash banyak digunakan untuk membangun dan memberikan efek
animasi pada website, CD Interaktif dan yang lainnya. Selain itu aplikasi ini
juga dapat digunakan untuk membuat animasi logo, movie, game, pembuatan
navigasi pada situs web, tombol animasi, banner, menu interaktif, interaktif
form isian, e-card, screen saver dan pembuatan aplikasi-aplikasi web lainnya.
Dalam Flash, terdapat teknik-teknik membuat animasi, fasilitas action script,
filter, custom easing dan dapat memasukkan video lengkap dengan fasilitas
playback FLV. Keunggulan yang dimiliki oleh Flash ini adalah ia mampu diberikan
sedikit code pemograman baik yang berjalan sendiri untuk mengatur animasi yang
ada didalamnya atau digunakan untuk berkomunikasi dengan program lain seperti
HTML, PHP, dan Database dengan pendekatan XML, dapat dikolaborasikan dengan
web, karena mempunyai keunggulan antara lain kecil dalam ukuran file outputnya
Movie-movie Flash memiliki ukuran file yang kecil
dan dapat ditampilkan dengan ukuran layar yang dapat disesuaikan dengan
keingginan. Aplikasi Flash merupakan sebuah standar aplikasi industri
perancangan animasi web dengan peningkatan pengaturan dan perluasan kemampuan
integrasi yang lebih baik. Banyak fiture-fiture baru dalam Flash yang dapat
meningkatkan kreativitas dalam pembuatan isi media yang kaya dengan
memanfaatkan kemampuan aplikasi tersebut secara maksimal. Fiture-fiture baru
ini membantu kita lebih memusatkan perhatian pada desain yang dibuat secara
cepat, bukannya memusatkan pada cara kerja dan penggunaan aplikasi tersebut.
Flash juga dapat digunakan untuk mengembangkan secara cepat aplikasi-aplikasi
web yang kaya dengan pembuatan script tingkat lanjut. Di dalam aplikasinya juga
tersedia sebuah alat untuk men-debug script. Dengan menggunakan Code hint untuk
mempermudah dan mempercepat pembuatan dan pengembangan isi ActionScript secara
otomatis.
sumber : wiki
Cara mudahnya untuk mengenali sebuah objek flash
di halaman web adalah dengan mengklik kanan. Pada Flash ketika kita mengklik
kanan akan muncul pop up menu yang berbeda dengan mengklik pada objek lain.
Tidak akan ditemukan Save Image, Copi link, atau refresh seperti umumnya. Menu
yang keluar adalah menu custom untuk flash itu sendiri yang isinya dapat
berbeda – beda.
Flash ini biasanya berisi iklan berupa banner di
sela-sela halaman web. Tapi bisa juga berupa gmae, kartu ucapan, maupun
presentasi.
Animasi
Burung Terbang
Publish: 17 April 2010 | Author & Copyright: Miko | Status: FREE
tutorial
Dalam Tutorial
kali ini akan membahas bagaimana membuat animasi sederhana dengan mode Frame
by frame yaitu animasi dengan membuat gambar perframe beda halnya
dengan Motion Tweening teknik frame by frame memerlukan waktu
yang cukup banyak karma dalam setiap frame kita harus membuat gambar yang tidak
sama, pada tutorial kali ini objek yang akan kita gunakan yaitu sebuah
ilustrasi burung dan aplikasi yang digunakan yaitu Macromedia Flash MX Professional 2004
Langkah pertama yaitu buatlah gambar ilustrasi burung sebanyak 3 kali dengan
menggunakan Toolbox Brush Tool

Untuk membuatnya perhatikan gambar
dibawah ini

Buatlah ilustrasi gambar burung dengan brush tool bisa juga menggunakan Pen
Tool
Sebelum menginjak langkah
selanjutnya copy gambar yang sudah dibuat tadi, tujuannya yaitu agar kita tidak
usah repot-repot membuat badan burung lagi jadi pada akhirnya kita
tinggal paste gambar setelah itu nanti hanya menambah bentuk sayap yang berbeda
saja

buatlah sayap pada bagian atas , pada bagian ini kita sedang membuat gambar 1

Masuk ke pembuatan gambar kedua buatlah bentuk sayap di bawah


Untuk gambar yang terakhir buatlah sayap diatas punggung burung tetapi agak
rendah sedikit, jika sudah selesai tinggal pewarnaan pada gambar
burung
langkah selanjutnya yaitu pembuatan
animasinya pada gambar 1 letakkan dikeyframe pertama , atur posisi gambar
sesuai keinginan anda asal semua gambar harus di 1 posisi yang sama semua

buatlah Keyframe dengan cara
klik kanan frame kedua >> pilih Insert Keyframe, setelah itu
masukan Gambar 2

buatlah Keyframe dan masukan gambar
3 keposisi yang sudah kita tentukan tadi

langkah selanjutnya blok semua Frame
yang telah kita buat >> klik kanan dan pilih Copy Frame. Kemudian
Paste ke frame selanjutnya


Hasilnya bisa dilihat dengan cara
pilih Menu Control >> pilih Play atau Ctrl+Enter

Hasilnya:
Animasi Burung Terbang :)
salam
kreatif by MIKO IG
Selamat Belajar
Flash, SEMOGA BERMANFAAT